Rising Force Online

December 6, 2007

RF Online

The game is centered on the conflict between 3 races (descendants of the now extinct human race) in their bid to control precious resources, and their desire to advance their respective agendas through any means necessary. There are three different races:

  • Accretia - A race of cyborgs who were forced to turn to artificial bodies due to the harsh environment on their home planet. Now they have forsaken flesh in their pursuit of perfection and they scorn every flesh being in the universe. Their metallic bodies are the toughest in the game and their technology is the most superior but they have no access to magic. Reestablished as The Empire, Accretia entered the Novus conflict against both Cora and Bellato.
  • Bellato - Due to the intense gravity on their home planet, the Bellato are the smallest people. They are a race of inventors that are able to combine creative tools and weapons with the Light form of universal magic. The Bellato enter the war as the least physically capable and yet given their ingenuity they have the potential to become the strongest. Before they became the Bellato Union, however, they were the Bellato Empire, who seized control after the Cora civil war but were beaten by the Accretians. Under such sustained attacks they fell from power, yet they have bided their time until they can become a force to be reckoned with once again.
  • Cora - They are an ancient race that scorn technology. Highly spiritual and gifted with natural magical abilities, Corites regard themselves as the highest form of creation. Their magical arts are far more superior to that of which the Bellato practice. Their god is Decem, whom they believed had given Corites their powers as well as their mission to subjugate all other forms of life in his name and to rid the galaxy of technology. The Holy Alliance of Cora was thus born to carry out their crusade.

A mixture of science fiction and classic fantasy, RF Online (or RFO, as many of its players call it) is set in a distant planet in the Novus system where magic exists alongside high technology. Like most MMORPGs it follows the typical fantasy setting complete with swords and sorcery, but it also emphasizes the three-way Race vs. Race vs. Race (RvRvR) concept and modern/futuristic technology such as mecha and nuclear weapons.

Source: Wikipedia

GunZ: The Duel

December 6, 2007

Gunz The Duel

GunZ The Duel, also known simply as GunZ, is a Multiplayer Online Shooting/Role Playing Game (MOSRPG) created by Korean-based MAIET Entertainment. GunZ is currently free and in beta stages, and it will remain free for everyone to play. GunZ is played from a 3rd-Person view, with no clear way of changing this announced. Though the International Edition is in beta stages, the Korean version has long since been more complete with much more to the game. The full version is expected to be released sometime in December of 2005, but this is very uncertain.

The game’s most recognizable characteristic is the ability to perform gravity defying Matrix-esque stunts while in play that allow you to fight your opponents in a myriad of ways. However, to gain points you must defeat your fellow players, taking them on in a multitude of different game styles featuring different ranged and melee weapons.

By gaining XP, you also acquire bounty, which is the currency used in the GunZ world. The unit value given for one kill is 1.2 times the level of the person you killed, with a maximum gain of double the amount someone would get for killing you. With bounty, you are given entertaining RPG style shops at which to buy new clothes, weapons and acessories. These include weapons such as dual guns, rifles, long swords, kodachi, and grenades. You can also purchase health packs.

As in other role-playing games, with enough XP, you can also level up. This enables you to wield better weapons and wear better armour. The amount of money (bounty) and XP you get depends on the level of your enemy you defeated.

In the early stages of its International Version life, Gunz had problems coping with the mass influx of users. The Beta still has issues coping with the high number of users and servers are still difficult to access.

Contents[hide]· 1 Version History· 2 Weapons o 2.1 Ranged Weaponso 2.2 Melee Weaponso 2.3 Grenades· 3 Techniques· 4 Cancelling Techniques o 4.1 Basics Behind Cancellingo 4.2 Movement Techniqueso 4.3 Combat Techniques· 5 External Links

Version History

The company consists of around 12 people that only expected several hundred users to play their game during beta — not several thousand.

2005-06-09: The GunZ team set up another server to deal with the high amount of users. Players could then choose between Server 1 and Server 2. However, users from

different servers are not able to interact with one another.

2005-06-20 Server 3 and Server 4 were added.

Two more servers, Server 5 and Server 6, were added on July 29th, 2005, following the incredible popularity the game has faced. The update disabled the replay mode

temporarily and changed the netcode.

2005-08-09 The launcher was fixed, presumably for future Japanese and Chinese language releases.

2005-08-02: A minor sound bug was fixed.

2005-08-07: “Berserker” game mode was added. A small glitch also came with it that let players below level 21 to play the expert only maps (Dungeon and Castle), causing people to think they were “unlocked.”

2005-09-01: The maps glitch was fixed.

2005-09-15: Fixes to GunZ concerning abnormal termination (crashes) of the program were implemented. Also, a change to the “Berserker” game mode was made. Now, the player who kills the “Berserker” will automatically gain full HP.

2005-10-13: The method for “Port Forwarding” was changed. Now you can set the range for it. Some localization issue fixed. A new animation was added. Now a player falling to hell doesn’t see themselves landing, but falling into a bottomless pit. Any other object such as health packs and rockets also fall endlessly. Also some sounds were added/changed.

2005-10-24: A different way of updating was introduced, making a Peer-to-Peer (like BitTorrent) update download program. This helped resolve the issue with bandwidth on their FTP site.

2005-11-1: The GunZ Team added the Locator Server.

2005-11-2: Today, they discovered some issues involving ‘unidentifiable IPs’. Very heavy traffic on the website.

2005-11-14: They were supposed to release GunZ officially, but decided to postpone the release until they could fix lag issues. The lag problem is caused by people half way around the world playing in the game. MAIET is looking to make a Tagalog version of GunZ, and may localize GunZ in many other countries.

2005-11-24: They added a fix so you could see the amount of players in a server.
2005-12-19: Added Port map for Expert channel and Snow Town (a variation of town) for the new channel “Elite” (level 35+). Snow Town gives more exp and bounty, but is only available during the winter season. Auto-team balance has also been added, but is a bit glitchy. Also, a number of hacks have been disabled.

Source: gb101.info

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